Shugenja spell list
232 D&D 3.5 spells for Shugenja, grouped by spell level. Back to class page
0 Level
1st Level
- Bless
- Burning Hands
- Cause Fear
- Cure Light Wounds
- Detect Snares and Pits
- Detect Taint
- Disguise Self
- Endure Elements
- Expeditious Retreat
- Faerie Fire
- Feather Fall
- Hypnotism
- Magic Stone
- Magic Weapon
- Obscuring Mist
- Pass Without Trace
- Protection from Taint
- Remove Fear
- Sanctuary
- Shield of Faith
- Shocking Grasp
- Silent Image
- Sleep
- Speak With Animals
2nd Level
- Barkskin
- Bear's Endurance
- Bewildering Substitution
- Bewildering Visions
- Bo of Water
- Bull's Strength
- Cat's Grace
- Color Spray
- Commune With Lesser Spirit
- Cure Moderate Wounds
- Delay Poison
- Detect Thoughts
- Flame Blade
- Flaming Sphere
- Fog Cloud
- Glitterdust
- Heat Metal
- Hold Person
- Horse's Nose
- Interfaith Blessing
- Know the Shadows
- Levitate
- Locate Object
- Make Whole
- Minor Image
- Produce Flame
- Remove Paralysis
- Resist Energy
- Restoration, Lesser
- Silence
- Tetsubo of Earth
- Yari of Air
3rd Level
- Call Lightning
- Clairaudience/Clairvoyance
- Cure Serious Wounds
- Daylight
- Dispel Magic
- Fire Wings
- Fire Wings
- Fire Wings
- Fire Wings
- Glyph of Warding
- Gust of Wind
- Haste
- Invisibility
- Keen Edge
- Magic Circle Against Taint
- Magic Weapon, Greater
- Major Image
- Meld Into Stone
- Plant Growth
- Prayer
- Protection from Energy
- Remove Blindness/deafness
- Remove Curse
- Remove Disease
- Revitalize Legacy, Least
- Searing Light
- Stone Shape
- Summon Nature's Ally III
- Water Breathing
- Water Walk
- When Two Become One
- Wind Wall
- Wingblast
4th Level
5th Level
- Atonement
- Bewildering Mischance
- Circle of Flame
- Commune With Greater Spirit
- Commune With Nature
- Confusion
- Control Winds
- Cure Light Wounds, Mass
- Dance of the Unicorn
- Dimension Door
- Dispel Taint
- Dragon Breath
- Dragon Breath
- Dragon Breath
- Energy Vortex
- Energy Vortex
- Feeblemind
- Fire Breath
- Flame Strike
- Invisibility, Greater
- Lord of the Sky
- Mirage Arcana
- Passwall
- Persistent Image
- Revitalize Legacy, Lesser
- Righteous Might
- Scrying
- Spell Resistance
- Summon Nature's Ally V
- Wall of Ice
- Wall of Iron
- Wall of Stone
6th Level
- Anger of the Noonday Sun
- Anger of the Noonday Sun
- Antimagic Field
- Banishment
- Cloudkill
- Contingency
- Control Weather
- Dispel Magic, Greater
- Fire Seeds
- Fires of Purity
- Fires of Purity
- Fires of Purity
- Glyph of Warding, Greater
- Heal
- Master of the Rolling River
- Move Earth
- Permanent Image
- Stone Tell
- Stoneskin
- Summon Nature's Ally VI
- Teleport
- Teleport
- True Seeing
- Veil
- Wind Walk
- Yakamo's Anger
7th Level
- Chain Lightning
- Creeping Cold, Greater
- Creeping Cold, Greater
- Creeping Cold, Greater
- Disintegrate
- Fire Storm
- Flesh to Stone
- Invisibility, Mass
- Mislead
- Programmed Image
- Restoration, Greater
- Resurrection
- Scrying, Greater
- Spell Turning
- Statue
- Summon Nature's Ally VII
- Sunbeam
- Teleport Object
- Tomb of Jade
- Words of the Kami