Summon Nature's Ally VI

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Summon Nature's Ally VI is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Druid (Level 6), Shugenja (Level 6), Druid of the Wild (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Effect
One or more creatures within 30 ft. of each other
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

6TH LEVEL

Dire bear
Elemental, Huge (any)
Elephant (animal)
Girallon
Megaraptor (dinosaur)
Octopus, giant 1 (animal)
Pixie 2 (sprite) [NG; no special arrows]
Salamander, average [NE]
Whale, baleen 1
Xorn, average

1 may be summoned only into an aquatic or watery environment
2 Can’t cast Otto’s irresistible dance