Summon Nature's Ally VI
Summon Nature's Ally VI is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Druid (Level 6), Shugenja (Level 6), Druid of the Wild (Level 6), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.
- School
- Conjuration (Summoning)
- Casting Time
- 1 full round
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One or more creatures within 30 ft. of each other
- Duration
- 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
6TH LEVEL
| Dire bear |
| Elemental, Huge (any) |
| Elephant (animal) |
| Girallon |
| Megaraptor (dinosaur) |
| Octopus, giant 1 (animal) |
| Pixie 2 (sprite) [NG; no special arrows] |
| Salamander, average [NE] |
| Whale, baleen 1 |
| Xorn, average |
1 may be summoned only into an aquatic or watery environment
2 Can’t cast Otto’s irresistible dance