Summon Nature's Ally VI

Player's Handbook v.3.5 (PH)Core (3.5)
School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

6TH LEVEL

Dire bear
Elemental, Huge (any)
Elephant (animal)
Girallon
Megaraptor (dinosaur)
Octopus, giant 1 (animal)
Pixie 2 (sprite) [NG; no special arrows]
Salamander, average [NE]
Whale, baleen 1
Xorn, average

1 may be summoned only into an aquatic or watery environment
2 Can’t cast Otto’s irresistible dance