Sunburst

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Sunburst is a D&D 3.5 spell (Evocation) from PH. On class lists for Druid (Level 8), Sorcerer (Level 8), Wizard (Level 8), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: Reflex partial (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M, DF
Range
Long (400 ft. + 40 ft./level)
Area
80 ft. radius burst
Effect
6d6 dmg (x2 if sun vulnerable) + blinded. Reflex negate blind and half dmg.Undead, fungi, mold, oozes, and slimes get 1d6/CL max 25d6 dmg. Vampire destroyed if fail save.
Duration
Instantaneous
Saving Throw
Reflex partial (see text)
Spell Resistance
Yes

Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half.

An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light (such as a vampire) if it fail its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.

Sunburst dispels any darkness spells of lower than 9th level within its area.

Arcane Material Component: A piece of sunstone and a naked flame.