Magic Weapon
Magic Weapon is a D&D 3.5 spell (Transmutation) from PH. On class lists for Cleric (Level 1), Hexblade (Level 1), Artificer (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One weapon
- Duration
- 1 minute/level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- Yes (harmless, object)
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls).
You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.