Magic Weapon

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Magic Weapon is a D&D 3.5 spell (Transmutation) from PH. On class lists for Cleric (Level 1), Hexblade (Level 1), Artificer (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One weapon
Duration
1 minute/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls).

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.