Cure Critical Wounds

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Cure Critical Wounds is a D&D 3.5 spell (Conjuration (Healing)) from PH. On class lists for Runescarred Berserker (Level 3), Ardent (Level 4), Emissary of Barachiel (Level 4), and others. Range or area: Touch; Saving throw: Will half (harmless) or Will half (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Duration
Instantaneous
Saving Throw
Will half (harmless) or Will half (see text)
Spell Resistance
Yes (harmless) or Yes (see text)

This spell functions like cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20).