Silence
Silence is a D&D 3.5 spell (Illusion (Glamer)) from PH. On class lists for Court Herald (Level 1), Bard (Level 2), Cleric (Level 2), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: Will negates (see text) or none (object); Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Illusion (Glamer)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Long (400 ft. + 40 ft./level)
- Area
- 20 ft. radius emanation centered on a creature, object, or point in space
- Effect
- Negate any sound in the area.
- Duration
- 1 minute/level (D)
- Saving Throw
- Will negates (see text) or none (object)
- Spell Resistance
- Yes (see text) or no (object)
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks, such as command, a harpy’s captivating song, a horn of blasting, and the like.