Quench
Quench is a D&D 3.5 spell (Transmutation) from PH. On class lists for Druid Variant (Level 3), Druidic Avenger (Level 3), Urban Druid (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None or Will negates (object); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- One 20 ft. cube/caster level (S) or one fire based magic item
- Duration
- Instantaneous
- Saving Throw
- None or Will negates (object)
- Spell Resistance
- No or Yes (object)
Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels any fire spells in its area, though you must succeed on a dispel check (1d20 +1 per caster level, maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.
Each fireball or a flaming burst sword. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. (Artifacts are immune to this effect).