Summon Nature's Ally VII
Summon Nature's Ally VII is a D&D 3.5 spell (Conjuration (Summoning)) from PH. On class lists for Druid (Level 7), Shugenja (Level 7), Druid of the Wild (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 full round.
- School
- Conjuration (Summoning)
- Casting Time
- 1 full round
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- One or more creatures within 30 ft. of each other
- Duration
- 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
7TH LEVEL
| Arrowhawk, elder |
| Dire tiger |
| Elemental, greater (any) |
| Djinni (genie) [NG] |
| Invisible stalker |
| Pixie 2 (sprite) [NG; with sleep arrows] |
| Squid, giant 1 (animal) |
| Triceratops (dinosaur) |
| Tyrannosaurus (dinosaur) |
| Whale, cachalot 1 (animal) |
| Xorn, elder |
1 may be summoned only into an aquatic or watery environment
2 Can’t cast Otto’s irresistible dance