Heal

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Heal is a D&D 3.5 spell (Conjuration (Healing)) from PH. On class lists for Runescarred Berserker (Level 5), Urban Adept (Level 5), Adept (Level 5), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: Instantaneous; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Effect
Heal 10HP/CL max 150, ability dmg, special condition, poison.
Duration
Instantaneous
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.