Obscuring Mist

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Obscuring Mist is a D&D 3.5 spell (Conjuration (Creation)) from PH. On class lists for Cleric (Level 1), Sha'ir (Level 1), Death Master (Level 1), and others. Range or area: 20 ft.; Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S
Range
20 ft.
Area
Cylinder (20 ft. radius spread, 20 ft. high)
Effect
Cloud spreads
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No

A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.

This spell does not function underwater.