Obscuring Mist
Obscuring Mist is a D&D 3.5 spell (Conjuration (Creation)) from PH. On class lists for Cleric (Level 1), Sha'ir (Level 1), Death Master (Level 1), and others. Range or area: 20 ft.; Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 20 ft.
- Area
- Cylinder (20 ft. radius spread, 20 ft. high)
- Effect
- Cloud spreads
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- No
A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.
This spell does not function underwater.