Cause Fear

Player's Handbook v.3.5 (PH)Core (3.5)
School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature with 5 HD or less
Duration
1d4 rounds or 1 round (see text)
Saving Throw
Will partial
Spell Resistance
Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.