Detect Poison

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Detect Poison is a D&D 3.5 spell (Divination) from PH. On class lists for Sorcerer (Level 0), Apostle of Peace (Level 0), Shugenja (Level 0), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature, one object, or a 5 ft. cube
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.