Protection from Energy
Protection from Energy is a D&D 3.5 spell (Abjuration) from PH. On class lists for Trapsmith (Level 1), Runescarred Berserker (Level 2), Planar Ranger (Level 2), and others. Range or area: Touch; Saving throw: Fortitude negates (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One creature
- Effect
- Protection from selected energy, absorb up to 12/CL max 120.
- Duration
- 10 minutes/level or until discharged
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
Note: Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.