Protection from Energy

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Protection from Energy is a D&D 3.5 spell (Abjuration) from PH. On class lists for Trapsmith (Level 1), Runescarred Berserker (Level 2), Planar Ranger (Level 2), and others. Range or area: Touch; Saving throw: Fortitude negates (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One creature
Effect
Protection from selected energy, absorb up to 12/CL max 120.
Duration
10 minutes/level or until discharged
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes (harmless)

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

Note: Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.