Cure Light Wounds, Mass
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature/caster level within 30 ft. of each other
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless) or Will half (see text)
- Spell Resistance
- Yes (harmless) or Yes (see text)
You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.
Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.