Cure Light Wounds, Mass

Player's Handbook v.3.5 (PH)Core (3.5)
School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/caster level within 30 ft. of each other
Duration
Instantaneous
Saving Throw
Will half (harmless) or Will half (see text)
Spell Resistance
Yes (harmless) or Yes (see text)

You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.

Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.