Hold Person
Hold Person is a D&D 3.5 spell (Enchantment (Compulsion)) from PH. On class lists for Cloistered Cleric (Level 2), Wu Jen (Level 2), Divine Bard (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates (see text); Duration: 1 round/level (D) (see text); Casting time: 1 standard action.
- School
- Enchantment (Compulsion)
- Casting Time
- 1 standard action
- Components
- V, S, DF, F
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One humanoid creature
- Effect
- Paralyze target. Will saves allowed each round.
- Duration
- 1 round/level (D) (see text)
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity).
A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.
Arcane Focus: A small, straight piece of iron.