Imprisonment

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Imprisonment is a D&D 3.5 spell (Abjuration) from PH. On class lists for Sorcerer (Level 9), Wizard (Level 9), Wu Jen (Level 9), and others. Range or area: Touch; Saving throw: Will negates (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Effect
Put subject in stasis far below earth, no spell can free, if know target it get -4 on will save.
Duration
Instantaneous
Saving Throw
Will negates (see text)
Spell Resistance
Yes

When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target’s name and some facts about its life, the target takes a -4 penalty on its save.