Make Whole

Player's Handbook v.3.5 (PH)Core (3.5)
School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One object of up to 10 cu. ft./caster level
Duration
Instantaneous
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs).