Guidance
Guidance is a D&D 3.5 spell (Divination) from PH. On class lists for Cleric (Level 0), Druid (Level 0), Adept (Level 0), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute or until discharged; Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute or until discharged
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.