Paladin of Slaughter
- Hit Die
- d10
- Skill Points
- —
Class Spells
Advancement
Class Skills: Replace Diplomacy with Intimidate on the class skill list.
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, paladin, unless noted.
Aura of Evil (Ex): The power of a paladin of slaughter’s aura of evil (see the detect evil spell) is equal to her paladin of slaughter level, just as with the aura of a cleric of an evil deity.
Detect Good (Sp): At will, a paladin of slaughter can use paladin’s ability to smite evil, including increased daily uses as the paladin of slaughter gains class levels.
Deadly Touch (Su): Beginning at 2nd level, a paladin of slaughter can cause wounds with a successful touch attack. Each day she can deal a total number of hit points of damage equal to her paladin level × her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin’s Cha modifier) to halve the damage dealt.
Alternatively, a paladin of slaughter can use any or all of this power to cure damage to undead creatures, just as an paladin’s aura of courage class feature.
Rebuke Undead (Su): A paladin of slaughter rebukes undead rather than turning undead.
Cause Disease (Sp): A paladin of slaughter can inflict disease with her touch (as the contagion spell) a number of times per week that a standard paladin of her level would normally be able to remove disease.
Spellcasting: Replace the standard paladin’s spell list with the following spell list: 1st—bane, cause fear, corrupt weapon, create water, curse water, detect poison, detect undead, divine favor, endure elements, inflict light wounds, magic weapon, protection from good, protection from law, read magic, resistance, virtue; 2nd—bull’s strength, cure light wounds, darkness, delay poison, eagle’s splendor, inflict moderate wounds, owl’s wisdom, resist energy, undetectable alignment; 3rd—blindness/deafness, cure moderate wounds, deeper darkness, dispel magic, greater magic weapon, heal mount, prayer, inflict serious wounds, magic circle against good /law; 4th—break enchantment, cure serious wounds, dispel good, dispel law, inflict critical wounds, poison, unholy sword (as holy sword but channels unholy power and emits a Magic Circle Against Good) .
Code of Conduct: A paladin of slaughter must be of chaotic evil alignment and loses all class abilities if she ever willingly commits a good act. Additionally, a paladin of slaughter’s code requires that she disrespect all authority figures who have not proven their physical superiority to her, refuse help to those in need, and sow destruction and death at all opportunities.
Associates: While she may adventure with characters of any evil or neutral alignment, a paladin of slaughter will never knowingly associate with good characters, nor will she continue an association with someone who consistently offends her moral code. A paladin of tyranny may accept only henchmen, followers, and cohorts who are chaotic evil.