Detect Good

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Detect Good is a D&D 3.5 spell (Divination) from PH. On class lists for Cloistered Cleric (Level 1), Adept (Level 1), Ebonmar Infiltrator (Level 1), and others. Range or area: 60 ft.; Saving throw: None; Duration: Concentration, up to 10 minutes/ level (D); Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S, DF
Range
60 ft.
Area
60 ft. cone emanation
Duration
Concentration, up to 10 minutes/ level (D)
Saving Throw
None
Spell Resistance
No

This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good.