Detect Good
Detect Good is a D&D 3.5 spell (Divination) from PH. On class lists for Cloistered Cleric (Level 1), Adept (Level 1), Ebonmar Infiltrator (Level 1), and others. Range or area: 60 ft.; Saving throw: None; Duration: Concentration, up to 10 minutes/ level (D); Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- 60 ft.
- Area
- 60 ft. cone emanation
- Duration
- Concentration, up to 10 minutes/ level (D)
- Saving Throw
- None
- Spell Resistance
- No
This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good.