Poison
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One living creature
- Duration
- Instantaneous (see text)
- Saving Throw
- Fortitude negates (see text)
- Spell Resistance
- Yes
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + 1/2 your caster level + your Wis modifier).