Dispel Law
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF, F
- Range
- Touch
- Target
- The caster and a lawful creature from another plane; or The caster and an enchantment or lawful spell on a creature or object
- Duration
- 1 round/level or until discharged
- Saving Throw
- See text
- Spell Resistance
- See text
This spell functions like dispel evil, except that you are surrounded by flickering, yellow, chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.