Dispel Good

Player's Handbook v.3.5 (PH)Core (3.5)
School
Abjuration
Casting Time
1 standard action
Components
V, S, DF, F
Range
Touch
Target
The caster and a good creature from another plane; or The caster and an enchantment or good spell on a creature or object
Duration
1 round/level or until discharged
Saving Throw
See text
Spell Resistance
See text

This spell functions like dispel evil, except that you are surrounded by dark, wavering, unholy energy, and the spell affects good creatures and spells rather than evil ones.