Inflict Critical Wounds
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One creature
- Duration
- Instantaneous
- Saving Throw
- Will half
- Spell Resistance
- Yes
This spell functions like inflict light wounds, except that you deal 4d8 points of damage +1 point per caster level (maximum +20).