Paladin Variant
- Hit Die
- —
- Skill Points
- —
Class Spells
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, paladin, unless noted.
Gain: Favored enemy (as ranger; may only select aberrations, dragons, giants, monstrous humanoids, evil outsiders, or undead).
Lose: Lay on hands, turn undead, remove disease.