Druid Variant

Core (UA)Supplementals (3.5)
Hit Die
Skill Points

Class Spells

All starting gold, skill points, class skills, hit dice, and class features all retained from base class, druid, unless noted.

Gain: Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).

Lose: Armor and shield proficiency, wild shape (all versions).