Cleric Variant
- Hit Die
- —
- Skill Points
- —
Class Spells
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, cleric, unless noted otherwise.
Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).
Lose: Turn undead.