Cleric Variant

Core (UA)Supplementals (3.5)
Hit Die
Skill Points

Class Spells

All starting gold, skill points, class skills, hit dice, and class features all retained from base class, cleric, unless noted otherwise.

Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).

Lose: Turn undead.