Illusionist Variant
- Hit Die
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- Skill Points
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Class Spells
All starting gold, skill points, class skills, hit dice, and class features all retained from base class, Wizard specialized in Illusion magic, unless noted below. (See School Specialization, page 57 of the Players Handbook)
Chains of Disbelief (Ex): Even if a viewer disbelieves an illusion created by an illusionist using this variant and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saving throws to disbelieve the illusion. Furthermore, even when presented with incontrovertible proof that the illusion isn’t real, creatures must still succeed on a Will saving throw to see objects or creatures that the illusion obscures, although they get a +10 bonus on the saving throw.
An illusionist using this variant permanently gives up the ability to obtain a familiar.
Shadow Shaper: An illusionist using this variant has a special bond with the Plane of Shadow, and gains several special abilities as he advances in level.
At 1st level, Hide is treated as a class skill for the illusionist.
At 5th level, the illusionist may add his Intelligence modifier (in addition to his Dexterity modifier) to his Hide skill checks.
At 10th level, the illusionist’s illusions become infused with shadow stuff from the Plane of Shadow, making them more realistic and more likely to fool the senses. The save DCs of the illusionist’s illusion spells increase by +1. This benefit stacks with similar bonuses, such as from ranger ability, except that the illusionist need not be in natural terrain).
At 20th level, the illusionist gains the ability to blend into shadows. In any condition of illumination that would normally grant the illusionist concealment, he instead gains total concealment (as if he were invisible).
An illusionist using this variant does not gain bonus feats for advancing as a wizard.
Illusion Mastery (Ex): An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if he had mastered it with the Spell Mastery feat.
An illusionist using this variant does not gain additional spells per day for being a specialist wizard.