Water

Player's Handbook v.3.5 (PH)Updated 3.5

Water is a D&D 3.5 cleric domain (CLERIC) from PH. Includes 9 domain spells.

Type
CLERIC

Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Special

When casting elemental swarm as a Water Domain spell, only Water elementals may be summoned.