Magic Fang

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Magic Fang is a D&D 3.5 spell (Transmutation) from PH. On class lists for Druid (Level 1), Ranger (Level 1), Death Master (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One living creature
Duration
1 minute/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage).

Magic fang can be made permanent with a permanency spell.