Rules from Dungeon Master's Guide v.3.5
142 entries from DMG. Use the interactive rules hub for filters and search.
First 50 entries (alphabetical):
- Ability Damaged
- Ability Drained
- Ability Score Loss
- Acid Effects
- Adding New Abilities
- Antimagic
- Aquatic Terrain
- Blinded
- Blindsight and Blindsense
- Blown Away
- Body Slot Affinities
- Breath Weapon
- Charges, Doses, And Multiple Uses
- Charm and Compulsion
- Checked
- Cold Dangers
- Cold Immunity
- Confused
- Cowering
- Creating Magic Armor
- Creating Magic Weapons
- Creating Potions
- Creating Rings
- Creating Rods
- Creating Scrolls
- Creating Staffs
- Creating Wands
- Creating Wondrous Items
- Cursed Items
- Damage Reduction
- Damaging Magic Items
- Darkness
- Darkvision
- Dazed
- Dazzled
- Dead
- Deafened
- Death Attacks
- Dedicated Power
- Delusion
- Desert Terrain
- Designing A Trap
- Disabled
- Disease
- Drawback
- Dungeon Terrain
- Dying
- Elements Of A Trap
- Energy Drain and Negative Levels
- Energy Drained