Drawback

Dungeon Master's Guide v.3.5 (DMG)3.5
Category
Base
Subcategory
Magic

Items with drawbacks are usually still beneficial to the possessor but they also carry some negative aspect. Although sometimes drawbacks occur only when the item is used (or held, in the case of some items such as weapons), usually the drawback remains with the character for as long as she has the item.

Roll on the table below to generate a drawback that (unless otherwise indicated) remains in effect as long as the item is in the character’s possession.

d%Drawback
01-04Character’s hair grows 1 inch longer. Only happens once.
05-09Character either shrinks ½ inch (01-50 on d%) or grows that much taller (51-100). Only happens once.
10-13Temperature around item is 10°F cooler than normal.
14-17Temperature around item is 10°F warmer than normal.
18-21Character’s hair color changes.
22-25Character’s skin color changes.
26-29Character now bears some identifying mark (tattoo, weird glow, or the like).
30-32Character’s gender changes.
33-34Character’s race or kind changes.
35Character is afflicted with a random disease that cannot be cured.
36-39Item continually emits a disturbing sound (moaning, weeping, screaming, cursing, insults).
40Item looks ridiculous (garishly colored, silly shape, glows bright pink, . . .).
41-45Character becomes selfishly possessive about the item.
46-49Character becomes paranoid about losing the item and afraid of damage occurring to it.
50-51Character’s alignment changes.
52-54Character must attack nearest creature (5% chance [01-05 on d%] each day).
55-57Character is stunned for 1d4 rounds once item function is finished (or randomly, 1/day).
58-60Character’s vision is blurry (-2 penalty on attack rolls, saves, and skill checks requiring vision).
61-64Character gains one negative level.
65Character gains two negative levels.
66-70Character must make a Will save each day or take 1 point of Intelligence damage.
71-75Character must make a Will save each day or take 1 point of Wisdom damage.
76-80Character must make a Will save each day or take 1 point of Charisma damage.
81-85Character must make a Fortitude save each day or take 1 point of Constitution damage.
86-90Character must make a Fortitude save each day or take 1 point of Strength damage.
91-95Character must make a Fortitude save each day or take 1 point of Dexterity damage.
96Character is polymorphed into a specific creature (5% chance [01-05 on d%] each day).
97Character cannot cast arcane spells.
98Character cannot cast divine spells.
99Character cannot cast any spells.
100Either pick one of the above that’s appropriate or create a drawback specifically for that item.