Source
Edition
Category
Subcategory
Save
Ability DamagedBaseConditionsDMG3.5
Ability DrainedBaseConditionsDMG3.5
Ability Score LossBaseSpecial AbilitiesDMG3.5
Acid EffectsBaseSurroundingsDMG3.5
Adding New AbilitiesBaseMagicDMG3.5
AntimagicBaseSpecial AbilitiesDMG3.5
Aquatic TerrainBaseSurroundingsDMG3.5
BlindedBaseConditionsDMG3.5
Blindsight and BlindsenseBaseSpecial AbilitiesDMG3.5
Blown AwayBaseConditionsDMG3.5
Body Slot AffinitiesBaseMagicDMG3.5
Breath WeaponBaseSpecial AbilitiesDMG3.5
Charges, Doses, And Multiple UsesBaseMagicDMG3.5
Charm and CompulsionBaseSpecial AbilitiesDMG3.5
CheckedBaseConditionsDMG3.5
Cold DangersBaseSurroundingsDMG3.5
Cold ImmunityBaseSpecial AbilitiesDMG3.5
ConfusedBaseConditionsDMG3.5
CoweringBaseConditionsDMG3.5
Creating Magic ArmorBaseMagicDMG3.5
Creating Magic WeaponsBaseMagicDMG3.5
Creating PotionsBaseMagicDMG3.5
Creating RingsBaseMagicDMG3.5
Creating RodsBaseMagicDMG3.5
Creating ScrollsBaseMagicDMG3.5
Creating StaffsBaseMagicDMG3.5
Creating WandsBaseMagicDMG3.5
Creating Wondrous ItemsBaseMagicDMG3.5
Cursed ItemsBaseMagicDMG3.5
Damage ReductionBaseSpecial AbilitiesDMG3.5
Damaging Magic ItemsBaseMagicDMG3.5
DarknessBaseSurroundingsDMG3.5
DarkvisionBaseSpecial AbilitiesDMG3.5
DazedBaseConditionsDMG3.5
DazzledBaseConditionsDMG3.5
DeadBaseConditionsDMG3.5
DeafenedBaseConditionsDMG3.5
Death AttacksBaseSpecial AbilitiesDMG3.5
Dedicated PowerBaseMagicDMG3.5
DelusionBaseMagicDMG3.5
Desert TerrainBaseSurroundingsDMG3.5
Designing A TrapBaseTrapsDMG3.5
DisabledBaseConditionsDMG3.5
DiseaseBaseSpecial AbilitiesDMG3.5
DrawbackBaseMagicDMG3.5
Dungeon TerrainBaseSurroundingsDMG3.5
DyingBaseConditionsDMG3.5
Elements Of A TrapBaseTrapsDMG3.5
Energy Drain and Negative LevelsBaseSpecial AbilitiesDMG3.5
Energy DrainedBaseConditionsDMG3.5