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Rules (T)
17 rules starting with T.
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Tactical Movement
Temporary Hit Points
The Abilities
The Combat Round
The Power Point Reserve
The Power’s Result
The Spell’s Result
Threatened Squares
Throw Splash Weapon
Tremorsense
Trip
Turn Resistance
Turn or Rebuke Undead
Turned
Two-Weapon Fighting
Types Of Dungeons
Types of Traps