Charm and Compulsion

Dungeon Master's Guide v.3.5 (DMG)3.5
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Base
Subcategory
Special Abilities

Many abilities and spells can cloud the minds of characters and monsters, leaving them unable to tell friend from foe — orworse yet, deceiving them into thinking that their former friends are now their worst enemies. Two general types of enchantments affect charactersand creatures: charms and compulsions.

Charming another creature gives the charming character the ability to befriend and suggest courses of actions to his minion, but the servitude isnot absolute or mindless. Charms of this type include the various charm spells. Essentially, a charmed character retains free will but makes choicesaccording to a skewed view of the world.

  • A charmed creature doesn’t gain any magical ability to understand his new friend’s language.

  • A charmed character retains his original alignment and allegiances, generally with the exception that he now regards the charming creature as adear friend and will give great weight to his suggestions and directions.

  • A charmed character fights his former allies only if they threaten his new friend, and even then he uses the least lethal means at his disposal aslong as these tactics show any possibility of success (just as he would in a fight between two actual friends).

  • A charmed character is entitled to an opposed Charisma check against his master in order to resist instructions or commands that would make him dosomething he wouldn’t normally do even for a close friend. If he succeeds, he decides not to go along with that order but remains charmed.

  • A charmed character never obeys a command that is obviously suicidal or grievously harmful to her.

  • If the charming creature commands his minion to do something that the influenced character would be violently opposed to, the subject may attempta new saving throw to break free of the influence altogether.

  • A charmed character who is openly attacked by the creature who charmed him or by that creature’s apparent allies is automatically freed ofthe spell or effect.

Compulsion is a different matter altogether. A compulsion overrides the subject’s free will in some way or simply changes the way thesubject’s mind works. A charm makes the subject a friend of the caster; a compulsion makes the subject obey the caster.

Regardless of whether a character is charmed or compelled, he won’t volunteer information or tactics that his master doesn’t ask for.