Cold Immunity
Cold Immunity is a D&D 3.5 rule entry from DMG. Category: Base; Subcategory: Special Abilities.
- Category
- Base
- Subcategory
- Special Abilities
A creature with cold immunity never takes cold damage. It has vulnerability to fire, which means it takes half again as much(+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.