Intelligent Item Powers

Dungeon Master's Guide v.3.5 (DMG)Updated 3.5

Intelligent Item Powers is a D&D 3.5 rule entry from DMG. Category: Base; Subcategory: Magic.

Category
Base
Subcategory
Magic

The Table: Item Intelligence, Wisdom, Charisma, and Capabilities determines how many lesser and greater powers an intelligent item has. To find the item’s specific powers, choose or roll on the appropriate tables below.

All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.

If the same power is rolled twice, roll again.

Intelligent Item Lesser Powers
>d%Lesser PowerBase Price Modifier
01-05Item can bless its allies 3/day+1,000 gp
06-10Item can use faerie fire 3/day+1,100 gp
11-13Item can cast minor image 1/day+2,200 gp
14-20Item has deathwatch continually active+2,700 gp
21-25Item can use detect magic at will+3,600 gp
26-31Item has 10 ranks in Intimidate+5,000 gp
32-33Item has 10 ranks in Decipher Script+5,000 gp
34-36Item has 10 ranks in Knowledge (choose category)+5,000 gp
37-40Item has 10 ranks in Search+5,000 gp
41-45Item has 10 ranks in Spot+5,000 gp
46-50Item has 10 ranks in Listen+5,000 gp
51-54Item has 10 ranks in Spellcraft+5,000 gp
55-60Item has 10 ranks in Sense Motive+5,000 gp
61-66Item has 10 ranks in Bluff+5,000 gp
67-72Item has 10 ranks in Diplomacy+5,000 gp
73-77Item can cast major image 1/day+5,400 gp
78-80Item can cast darkness 3/day+6,500 gp
81-83Item can use hold person on an enemy 3/day+6,500 gp
84-86Item can activate zone of truth 3/day+6,500 gp
87-89Item can use daze monster 3/day+6,500 gp
90-95Item can use locate object 3/day+6,500 gp
96-100Item can use cure moderate wounds (2d8+3) on wielder 3/day+6,500 gp
Intelligent Item Greater Powers
d%Greater PowerBase Price Modifier
01-06Item can detect (opposing alignment) at will+7,200 gp
07-10Item can detect undead at will+7,200 gp
11-13Item can cause fear in an enemy at will+7,200 gp
14-18Item can use dimensional anchor on a foe 1/day+10,000 gp
19-23Item can use dismissal on a foe 1/day+10,000 gp
24-28Item can use lesser globe of invulnerability 1/day+10,000 gp
29-33Item can use arcane eye 1/day+10,000 gp
34-37Item has continuous detect scrying effect+10,000 gp
38-41Item creates wall of fire in a ring with the wielder at the center 1/day+10,000 gp
42-45Item can use quench on fires 3/day+16,000 gp
46-50Item has status effect, usable at will+11,000 gp
51-54Item can use gust of wind 3/day+11,000 gp
55-59Item can use clairvoyance 3/day+16,000 gp
60-64Item can create magic circle against (opposing alignment) at will+16,000 gp
65-68Item can use haste on its owner 3/day+16,000 gp
69-73Item can create daylight 3/day+16,000 gp
74-76Item can create deeper darkness 3/day+16,000 gp
77-80Item can use invisibility purge (30 ft. range) 3/day+16,000 gp
81-85Item can use slow on its enemies 3/day+16,000 gp
86-91Item can locate creature 3/day+30,000 gp
91-97Item can use fear against foes 3/day+30,000 gp
98-100Item can use detect thoughts at will+44,000 gp