Golden Protector (Celestial Half-Dragon Lammasu)

Large Dragon (Augmented) — CR 13

Monster Manual v.3.5 (MM), p. 166Updated 3.5

Golden Protector (Celestial Half-Dragon Lammasu) is a D&D 3.5 monster from MM, p. 166. CR 13, HD 10d12+60 (125 hp).

Hit Dice
10d12+60 (125 hp)
Initiative
+3
Speed
Land 30 ft
Armor Class
29, touch 13, flat-footed 26
Base Attack / Grapple
+10/+23
Attack
Claw +19 melee (1d6+9)
Full Attack
Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)
STR
28
DEX
17
CON
22
INT
18
WIS
20
CHA
18
Fort / Ref / Will
+13 / +12 / +10
Challenge Rating
13
Alignment
Always Lawful-Good
Organization
Solitary
Treasure
Standard
Environment
Seven Mounting Heavens of Celestia
Level Adjustment
+10
Spell Resistance
15

Special Abilities

Breath WeaponPounceRakeSmite EvilSpellsSpell-Like AbilitiesDamage ReductionDarkvisionImmunity to FireImmunity to SleepImmunity to ParalysisLow-Light VisionMagic Circle Against EvilResistance to AcidResistance to ColdResistance to ElectricitySpell Resistance

Feats

This creature has the body of a lion covered with scales similar to those of a golden dragon, the wings of a dragon, and the face of a human.

Description

Lammasus are noble creatures that are concerned with the welfare and safety of all good beings. These creatures dwell most often in old, abandoned temples and ruins located in remote areas, where they contemplate how best to combat the influence of evil in the world. Adventurers sometimes seek them out to gain the benefit of their wisdom and their knowledge of ancient mysteries. Lammasus receive good beings and creatures cordially and usually offer assistance if the visitor is directly combating evil. They tolerate neutral beings but watch them carefully. They do not tolerate the presence of evil beings, attacking them on sight. The demeanor of a lammasu is noble and stern, but these creatures can be quite compassionate. A typical lammasu is about 8 feet long and weighs about 500 pounds.

Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil.

Lammasus speak Common, Draconic, and Celestial.

Combat

A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.

The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor (2), entropic shield, protection from evil; 2nd—aid, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil, remove curse; 4th—dismissal, holy smite, neutralize poison.

*Domain spell. Domains: Good and Healing.

Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.

Spell-Like Abilities: 2/day—greater invisibility (self only); 1/day—dimension door. Caster level 7th.

Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +19 melee, damage 1d6+4.

Breath Weapon (Su): 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.

Smite Evil (Su): Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.

Skills: Lammasus have a +2 racial bonus on Spot checks.

Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)