Holy Smite

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Holy Smite is a D&D 3.5 spell (Evocation) from PH. On class lists for Knight of the Chalice (Level 4), Soldier of Light (Level 4). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will partial (see text); Duration: Instantaneous (1 round) (see text); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Area
20 ft. radius burst
Effect
1d8/2CL max 5d8 to evil and 1d6/CL max 10d6 to evil outsider, blinded 1 rnd, half to neutral.
Duration
Instantaneous (1 round) (see text)
Saving Throw
Will partial (see text)
Spell Resistance
Yes

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.