Energy Immunity
Energy Immunity is a D&D 3.5 spell (Abjuration) from CAr. On class lists for Druid Variant (Level 6), Druidic Avenger (Level 6), Druid (Level 6), and others. Range or area: Touch; Saving throw: None; Duration: 1 day; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One creature
- Effect
- Immune to one selected energy (acid, cold, electricity, fire, or sonic).
- Duration
- 1 day
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
This abjuration grants a creature and its equipment complete protection against damage from one of the five energy types—acid, cold, electricity, fire, or sonic. Energy immunity absorbs only damage, so the recipient could still suffer side effects such as drowning in acid, being deafened by a sonic attack, or becoming immobilized in ice.
Note: Energy immunity overlaps protection from energy and resist energy. So long as energy immunity is in effect, the other spells absorb no damage.