Energy Immunity

Complete Arcane (CAr)Updated Supplementals (3.5)

Energy Immunity is a D&D 3.5 spell (Abjuration) from CAr. On class lists for Druid Variant (Level 6), Druidic Avenger (Level 6), Druid (Level 6), and others. Range or area: Touch; Saving throw: None; Duration: 1 day; Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Effect
Immune to one selected energy (acid, cold, electricity, fire, or sonic).
Duration
1 day
Saving Throw
None
Spell Resistance
Yes (harmless)

This abjuration grants a creature and its equipment complete protection against damage from one of the five energy types—acid, cold, electricity, fire, or sonic. Energy immunity absorbs only damage, so the recipient could still suffer side effects such as drowning in acid, being deafened by a sonic attack, or becoming immobilized in ice.

Note: Energy immunity overlaps protection from energy and resist energy. So long as energy immunity is in effect, the other spells absorb no damage.