Continual Flame

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Continual Flame is a D&D 3.5 spell (Evocation) from PH. On class lists for Sorcerer (Level 2), Wizard (Level 2), Warmage (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: Permanent; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One object
Effect
Magical, heatless flame
Duration
Permanent
Saving Throw
None
Spell Resistance
No

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.