Continual Flame
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One object
- Duration
- Permanent
- Saving Throw
- None
- Spell Resistance
- No
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.