Continual Flame

Player's Handbook v.3.5 (PH)Core (3.5)
School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One object
Duration
Permanent
Saving Throw
None
Spell Resistance
No

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.