Cloak of the Sea

Complete Adventurer (CAd)Updated Supplementals (3.5)

Cloak of the Sea is a D&D 3.5 spell (Transmutation) from CAd. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Touch
Target
One creature
Duration
1 hour/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

The subject retains his or her form but takes on a blue-green watery appearance. While underwater, the subject functions as if affected by blur, freedom of movement, and water breathing and doesn’t take nonlethal damage from water pressure or hypothermia for the duration of the spell. When out of the water (or even partially out), the subject gains none of these advantages except water breathing. The subject can leave and reenter water without ending the spell.