Sprite, Pixie

Small Fey — CR 4

Monster Manual v.3.5 (MM), p. 2363.5
Hit Dice
1d6 (3 hp)
Initiative
+4
Speed
Land 20 ft
Armor Class
16, touch 15, flat-footed 12
Base Attack / Grapple
+0/-6
Attack
Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/x3)
Full Attack
Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/x3)
STR
7
DEX
18
CON
11
INT
16
WIS
15
CHA
16
Fort / Ref / Will
+0 / +6 / +4
Challenge Rating
4
Alignment
Always Neutral-Good
Organization
Gang (2–4), band (6–11), or tribe (20–80)
Treasure
No coins; 50% goods; 50% items
Environment
Forests
Level Adjustment
+4
Spell Resistance
15
Caster Level
8

Special Abilities

Special ArrowsSpell-Like AbilitiesDamage ReductionGreater InvisibilityLow-Light VisionSpell Resistance

Feats

This being resembles a very small elf, but with longer ears and gossamer wings.

Description

Sprites are reclusive fey. They go out of their way to fight evil and ugliness and to protect their homelands. Legend claims that sprites die only through injury or disease.

Pixies are merry pranksters that love to lead travelers astray. They can, however, be roused to surprising its when dealing with evil creatures.

These sprites love to trick misers out of their wealth. They do not covet treasure themselves but use it to taunt and frustrate greedy folk. If a victim of pixie pranks exhibits no greed or demonstrates a good sense of humor, the tricksters may allow the individual to choose a reward from their hoard.

Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.

A pixie stands about 2-1/2 feet tall and weighs about 30 pounds.

Pixies speak Sylvan and Common, and may know other languages as well.

Combat

Sprites fight their opponents with spell-like abilities and pintsized weaponry. They prefer ambushes and other trickery over direct confrontation.

The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.

Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities: 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19</em>; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.

One pixie in ten can use irresistible dance (caster level 8th) once per day.

Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.

Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.

Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.

Skills: All sprites have a +2 racial bonus on Search, Spot, and Listen checks.