Thin Air
Thin Air is a D&D 3.5 spell (Necromancy) from Fr. On class lists for Cleric (Level 2), Druid (Level 2), Cleric Variant (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 30 ft. radius emanation
- Duration
- 1 minute/level
- Saving Throw
- Fortitude negates
- Spell Resistance
- No
This spell thins the oxygen in the area, causing creatures caught therein to suffer the effects of extreme altitude sickness.
Subjects failing their saves take 1 point of damage to all ability scores because of altitude sickness (see page 90 of the Dungeon Masters Guide).
Characters acclimated to high altitude receive a +4 competence bonus on their saving throws.
Creatures that do not breathe are immune to the effects of the spell.