Command

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Command is a D&D 3.5 spell (Enchantment (Compulsion)) from PH. On class lists for Cleric (Level 1), Apostle of Peace (Level 1), Consecrated Harrier (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates; Duration: 1 round; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature
Effect
Order: Approach, Drop, Fall, Flee, Halt.
Duration
1 round
Saving Throw
Will negates
Spell Resistance
Yes

You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can’t carry out your command on its next turn, the spell automatically fails.