Righteous Glare
Righteous Glare is a D&D 3.5 spell (Necromancy) from BE. On class lists for Cleric (Level 7), Sorcerer (Level 7), Wizard (Level 7), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Effect
- Evil with 5 HD or less Will save or die and always fear 2d10 rnd, more than 5 HD will or fear.
- Duration
- 1 round/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You gain a supernatural gaze attack like that of a ghaele eladrin. Evil creatures with 5 HD or fewer within 60 feet of you must make a successful Will save or die. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Neutral (neither good nor evil) creatures, and evil creatures with more than 5 HD, must succeed on a Will save or suffer the fear effect.