Repel Vermin
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- 10 ft.
- Duration
- 10 minutes/level (D)
- Saving Throw
- None or Will negates (see text)
- Spell Resistance
- Yes
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier. A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.