Repel Vermin

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Repel Vermin is a D&D 3.5 spell (Abjuration) from PH. On class lists for Urban Ranger (Level 3), Planar Ranger (Level 3), Hexblade (Level 3), and others. Range or area: 10 ft.; Saving throw: None or Will negates (see text); Duration: 10 minutes/level (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, DF
Range
10 ft.
Area
10 ft. radius emanation centered on the caster
Duration
10 minutes/level (D)
Saving Throw
None or Will negates (see text)
Spell Resistance
Yes

An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier. A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.