Protection from Dessication
Protection from Dessication is a D&D 3.5 spell (Abjuration) from Sa. On class lists for Druid (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Touch; Saving throw: Fortitude negates (harmless); Duration: 10 minutes/level or until discharged; Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One living creature
- Duration
- 10 minutes/level or until discharged
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
The warded creature gains temporary immunity to dehydration of any kind.
While protected by the spell, the subject cannot become dehydrated even if it takes dessication damage.
Once the spell has prevented a total of 10 points of damage from dehydration per caster level (maximum 100 points), whether that damage is dessication damage or nonlethal damage, it is discharged.