Locate Node
Locate Node is a D&D 3.5 spell (Divination) from Und. On class lists for Wizard (Warcraft) (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: 1 mile/level (see text); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V, S, DF, F
- Range
- 1 mile/level (see text)
- Area
- 1 mile/caster level radius centered on the caster (see text)
- Duration
- 1 minute/level
- Saving Throw
- None
- Spell Resistance
- No
You sense the direction of any earth node within range.
You can choose to locate either the nearest node or a specific node you have visited before.
(In the latter case, the range is 2 miles/level and the area is a circle, centered on you, with a radius of 2 miles/level).
The spell is blocked by even a thin sheet of lead, and it cannot detect nodes protected by a node lock spell.
Arcane/Divine Focus: A pebble found in an earth node.