Locate Node

Champions of Ruin (CR)Updated Forgotten Realms (3.5)

Locate Node is a D&D 3.5 spell (Divination) from CR. On class lists for Wizard (Warcraft) (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: 1 mile/level (see text); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S, DF, F
Range
1 mile/level (see text)
Area
1 mile/caster level radius centered on the caster (see text)
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No

You sense the direction of any node within range. You can choose to locate the nearest node, the closest node of a particular type, or a specific node you have visited before; in the latter case, the range is 2 miles/level and the area is a circle, centered on you, with a radius of 2 miles/level.

The spell is blocked by even a thin sheet of lead, and it cannot detect nodes protected by a node lock spell.

Arcane or Divine Focus: A pebble found in a node.